Tech
- OpenGL
- C++
- SDL2
- other Windows stuff (WinRT)
Primary Goals
- Attach listener to Windows notification system
- Listener spins up a background worker thread to start overlay
- Worker profiles the notification and selects matching animation
- Could just profile off of app name
- Worker starts transparent, no-captured-input SDL2 window
- Clickable option on visible elements
- Window plays loaded textures / animation sequence
Non-MVP (Possible if time)
- Different on-notification responses - e.g. play a video, a shader
- Mac build